II edición.  25 a 28 nov 2010   |  English
ESPACIOENTER

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Bjørn Wangen
Suecia
http://wangen.nu.spock.kontrollpanelen.se/files/searching_wangen.zip

Proyecto: Searching

A landscape photography in witch a loading-icon rotates. After some time the loading-icon disappears which immediately triggers the viewer\'s expectations to see movement in the landscape image. Before anything
happens in the \"movie\", the loading-icon is back again, rotating.
A work which plays with the viewer\'s prejudices and expectations around connectedness and life online.

tag: net art

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Tomás Rawski
Argentina
http://www.tomasrawski.com.ar

Proyecto: Tami-flu

"La Gripe A" tiene varios síntomas, pero hay uno en particular que se extendió aún más rápido que la supuesta epidemia: la información. El eco de voces que nublaron los conceptos generó desinformación, alimentando la paranoia. En esta obra, los mails que circularon, bien o mal intencionados, amontonados tal y como fueron llegando a ojos del receptor. Las sensaciones, una vez más, afectadas por una sumatoria que resta.


tag: net art

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Antye Greie
Finlandia
http://mauer.poemproducer.com/

Proyecto: Reflections On The Wall

Is an online a/v installation about the fall of the Berlin wall, released on the 9th ofNovember 2009 in the artist main website http://mauer.poemproducer.com As the title suggests the work is a series of thoughtful reflections about this historic event that affected directly both her personal and artistic life. A personal reflection of past and light on a wall. With 20 years distance this highly personal work integrates history, sound art, poetry, calligraphy, video art and memories. Communist East German society raised Greie to believe that the Berlin Wall was justified for two decades and one day both, the Wall and her nation were gone. That experience often haunts the poetry and post-techno explorations as AGF, and it\'s explicit in her online audio poem, Reflections on the Wall, an oral history specked with shocks of mechanical noise and fragmented vocals. Greie chose narrative, sound poetry, documentation video as well as paintings, images and an abstract audiovisual composition to express reflections which stand now as a permanent personal monument in the Internet . Abstract as random light on a wall is the memory of the THE wall. How come it could exist, was it just another experiment by humans on humans ?

tag: net art
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Antye Greie
Finland
http://meetings.poemproducer. com/

Proyecto: Conversations between Antye Greie and Annie Abrahams

Is an online remote performance project based on a series of meetings between Annie Abrahams, in Montpellier, and Antye Greie, in Hailuoto, to be streamed via web interface. They talk about wind, pixels, Law, mothers, key frame, snow, philosophies, fruits, thinking and islands, humans and words, nuts, recording quality, law, patriotism, love, ocean space, sound rate, communism, dancing, languages and salad, future. The relation does not exist, it comes into being. This project is a collaboration between the mentioned artists. When using the Internet to communicate, as so many do these days, you include malfunctions from the beginning. Contrary to general beliefs technological means don't facilitate communication but change it. So we will also be handicapped by time lags, glitches, cuts in our connection, bandwidth problems etc. But as we cannot trust on anything but our desire to meet the other, our conversations also profit from this vulnerability and become all the more genuine. In these performances we start with accepting misunderstanding as an all present feature of communication and use failure to reach out to the other. A Meeting is a Meeting is a Meeting is the first series of conversations. In these first 9, five minutes lasting conversations we explored themes like love, communism, wilderness, news, collaboration, space and patriotism.

tag: net art
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Tamara Lai
Bruselas. Bélgica
http://tell-a-mouse.be/ looking_for_qi/qi.htm

Proyecto: Looking for Qi

+ QI o CI, China [KI in Japón]: la energía vital o el aliento, es una de las piedras angulares de la Medicina Tradicional China [MTC]. Su calidad se refleja por primera vez en la vitalidad en general ...


tag: net art

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Oded Perry and Tamar Schori
Israel
www.cyclescope.net

Proyecto: CycleScope

"The Ouroboros is an ancient symbol depicting a serpent or dragonswallowing its own tail and forming a circle. The Ouroboros often represents self-reflexivity or cyclicality, especially in the sense of something constantly re-creating itself…”
The Uroboros that swallows its own tail inspires the CycleScope project. As we are swamped by couples of image and words created by search engines one may offer a relief by allowing us to control the flow. Let us reclaim the word and image association by propagating our own associations. Let us detach from machine fabricated realities by slowly tailoring a group view of visual perceptions. Are we swallowing our own tail - reusing the same material that overflows to create even more noise? keywords: crowd sourcing DIOS Semantic Web literary creation.

tag: net art

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Hannah Cox
Bristol. UK
http://www.hannahcox.netgates.co.uk

Proyecto: Revolution of Consciousness

Website displaying text and images that explore the relationship between time, physics and
consciousness, with reference to the LHC [Large Hadron Collider] in Geneva. The work is partly inspired by a statment made by Albert Einstien “Only the discovery of the nature of the universe will be of lasting meaning” and responds with my own understanding/discovery that - Love is the order of chaos.

tag: net art

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Alan Bigelow
USA
http://www.webyarns.com/ThisIsNotAPoem.html

Proyecto: This Is Not A Poem

"This Is Not A Poem\" takes the famous poem "Trees" by Joyce Kilmer and, transcribing it onto a "scratchable" disk, makes it into a toy, a game, and a language engine.
The piece is online, and a visitor can navigate the work by mouse movements on the poem text and disk. "This Is Not A Poem" is infinitely playable, in the sense that once the text has been deconstructed, it can be renewed and played again

tag: net art
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Velcroart & Fedón
[Marta Azparren,Raquel Samaniego y Jesús Barranco]
Spain
http://velcroart.net/paraisos

Proyecto: Paraísos

Antes de entrar en las pruebas de acceso al paraíso, debes situarte en las circunstancias de tu muerte. No consideres estas pruebas como una examen sobre la verosimilitud de tu imaginación, sino como un juego entre el intelecto y la pasión. Por favor, pregúntate con tranquilidad. No existe la preselección si la decisión es la de no seguir. ¿Estás muerto?.
Paraísos es un pieza surgida del diálogo entre el colectivo de net-art Velcroart y el actor Jesús Barranco, en calidad del heterónimo Fedón.
Paraísos es una pieza de net art que consiste en una serie de pruebas interactivas online de acceso al paraíso.
El usuario debe responder a un video-cuestionario interactivo, (una grabación en vídeo de la entrevista-performance real con Fedón) con diversas pruebas eliminatorias que determinarán si está preparado para
ingresar en el paraíso virtual alojado en la web.

tag: net art
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Lara Salinas Alejandre
Valencia. España
http://historia1857557.wordpress.com

Proyecto: Historia 1857557

1857557 es el número que me vincula con mi historia clínica, un montón de papeles llenos de cifras y garabatos, que mi endocrino y yo llevamos escribiendo desde abril de 2000, tratando de describir con exactitud mi cuerpo y su diabetes tipo I. Y una historia es siempre una historia. Esta es autobiográfica y procesual; y aunque comienza a gestarse en 2006, se desarrolla públicamente en formato blog desde junio de 2009.
La diabetes me exige aproximarme al cuerpo a través del dato clínico que produce el control de la enfermedad. Es por ello que el extenso e íntimo archivo documental de Historia 1857557 llega a ser más representativo de mi cuerpo que la propia materia orgánica que lo forma; mi avatar, el espejo donde me reconozco e, inmersa en la monotonía y automatismo de la diabetes, recupero el control mi cuerpo.
Esta incursión en mi cuerpo lleva al espectador a reflexionar acerca de cómo la tecnología modifica nuestro modo de relacionarnos con el mundo, y en concreto cómo el sujeto contemporáneo se aproxima a la realidad por medio de la representación, de la reconfiguración del individuo a través del dato, nutriéndose de su propia representación electrónica o avatar.
Historia 1857557 es una experiencia transmediática. Prioritariamente en el blog pero también a través de Facebook, Youtube y Flick, son publicados los más de 300 documentos multimedia que hasta ahora ha ido generando el control de la diabetes, ofreciendo una visión global, hiperreal y descarnada de mi cuerpo.

tag: net art
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Jürgen Trautwein
San Francisco. USA
http://www.jtwine.com/zero1zeroset.htm

Proyecto: Zero1 Zero walks

Zero 1 zero walks, are experimental web based  mini documentaries about the Tenderloin, an edgy neighborhood in San Francisco's downtown.



tag: net art

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  Clauss Nicolas
Francia
http://www.flyingpuppet.com/shock/2009

Proyecto: MMIX

MMIX* is a timeless work in four interactive tableaus, where each visitor is invited to follow with his eyes and ears what his mouse gestures reveal. At each caress, sound and visual elements get randomly muddled up on the screen creating always new combinations. A work travelling between real and surreal, dream and mind, rage and fright, where humour and drama are cruelly mixed to suggest the sad patterns of our contemporary reality.
These works are part of Nicolas Clauss' virtual gallery, flyingpuppet, a collection of digital tableaus started in 2001.* Roman numerals for 2009.

tag: net art

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  Videored
Colombia
www.videored.org

Proyecto: Videored

Videored es una plataforma para la red, resultado de una investigaciónde la Facultad de Artes de la Pontificia Universidad Javeriana, cofinanciado por el Banco de Santander. El proyecto plantea la creación colectiva a través de la participación con contenidos para la plataforma.Angélica
Yaneth Piedrahita
Artista visual con énfasis en expresión audiovisual de la Universidad Javeriana, actualmente desempeña un cargo de medio tiempo como profesor e investigador del departamento de Artes Visuales de la misma universidad.
Ha trabajado en diversos proyectos de realización audiovisual y en proyectos gráficos internacionales de manera independiente. Su trabajo se caracteriza por la investigación alrededor de la industria cultural y los
medios.
José Alejandro López. Realizador de Cine y Televisión de la Universidad Nacional de Colombia, Magíster en Ciencia de Arte y Tecnología de la Universidad Tecnológica de Chalmers en Suecia. Profesor asistente de la Facultad de Artes de la Pontificia Universidad Javeriana en Bogotá. Ha desarrollado para Internet “Nadaveo” [www.nadaveo.com], “Videored” [www.videored.org], mención especial en la VI Muestra Monográfica de Media Art del Noveno Festival de la Imagen en Manizales. Sus trabajos han sido exhibidos en festivales a nivel nacional e internacional.

tag: net art

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  Jason Nelson
Australia
http://www.secrettechnology.com/explode/evidence.html

Proyecto: Evidence of Everything Exploding

Digital Poem description: Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language.  A digital poetry game must combine all these elements, strange and interactive stanzas, crossed out
and obstructed lines, sounds and texts triggered and lost during the play.
Indeed the game interface becomes a road to inhabiting the digital poem, to coaxing the reader/player into living and creating within the game/poetry space.

Using a top down, platform engine (without gravity) Evidence of Everything Exploding is a game driven digital poem exploring various historical and contemporary texts. Each level’s poetic content is built from the
document’s sub-sub texts and curious consequences. With Bill Gates’ letter to the Computer Brew Club about monetizing hobby computing, we find the seeds of an empire, James Joyce is caught in an infinite loop of changing texts, Fidel Castro’s boyhood letter to the US president praising America and asking for money signals an opportunistic future.
With ten levels, each with video poem prizes, and strange poetic narratives, this game is a sequel to “game, game, game and again game” and “I made this. You play this. We are enemies”.

tag: net art

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  Tina Velho
Brasil
http://www.tinavelho.com.br/taolongetaoperto/index.html

Proyecto: So Far Away...So Close

Las composiciones son creadas a partir de cámaras web en vivo conectado en varias partes del mundo. No importa lo que muestran, sin importar dónde se encuentren. Lo que me importa es la luz, el color y el tiempo que nunca se repite, los ciclos, lo múltiple y lo múltiple ser. Un momento único en un momento dado.



tag: net art

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  Daniel Góngora
España
http://www.danielgongora.net/

Proyecto: D.G.






tag: net art

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