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Stefan Baltensperger
Zürich. Suiza
http://stefanbaltensperger.com
www.stefanbaltensperger.ch
Proyecto: C.
In the social process of alteration, not only the view of the human itself changes, but also the familiar and social structures.
Standardized solutions replace individual solutions and make global systems work on the one hand, on the other though, they segregate merciless societies and individuals who don’t fit into the norm.
In the artwork «baltensperger» I use the language as a medium, that in my understanding gives identity since it is intuitively associated with regional identities. Computer codes epitomize the modern and standardized language.
I created my own programming language in my personal dialect. Thus, I extract the code from its original meaning to be global, standardized and functional, giving it a fragment of my local and personal identity.
The «baltensperger» computer language is based on the technical basics of the open source editor from Processing.org. However, a new feature was added to the Processing Editor. When you open the program, this feature will open a text file as a dictionary and then search for words from the dictionary in the program syntax. The found words will be replaced with Java-compatible commands (named in the dictionary) which makes the code executable.
In «baltensperger», you can use baltensperger, Processing and Java syntax within the same code.
The Editor (along with a detailed description of the language) is available for download from www.stefanbaltensperger.ch.
By using the text file as a dictionary, we ensure that even people with little prior experience can modify the language and adapt it to their own dialect. All you need is a text editor (e.g. TextEdit).
Instructions for the modification of the language are also available from www.stefanbaltensperger.ch
tag: software art
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Aaron Oldenburg
Gaithersburg. USA
http://aaronoldenburg.net
Proyecto: Blind
Make an invisible world visible by making noise. In a "blind" game without sound, use your voice to find your way.
Chase a man through a maze and inscribe your voice on his body.
It was created for the June 2011 Experimental Gameplay Project challenge, "MASHUP". It is an echolocation-based video game with a voice-activated silent soundscape. The intention is to make visuals that are rendered in the way that audio is experienced.
"[L]ike the fire, sound is always coming into and going out of existence, evading the continuous presence that metaphysics requires; like the fire also, sound is heard and felt simultaneously, dissolving subject and object, interior and exterior. Like the river, sound cannot be called "the same" since it changes at every point in its movement through a space; yet like "Soul," it does not strictly belong to the object. Nor can sound's source and ending be defined, for it originates as already multiple, a "mix," which makes it impossible to speak of "a" sound without endangering the structure of Western thought itself." - Frances Dyson, Sounding New Media
Download:
http://itunes.apple.com/us/app/optic-echo/id446568333?mt=8ag: mobile platforms
tag: mobile platforms
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