4ª edición: 8 a 11 noviembre 2012  |  English
ESPACIOENTER


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ART FUTURA

JAPAN MEDIA ARTS
        FESTIVAL

ARS ELECTRONICA

MUNDOS DIGITALES

STREAMING MUSEUM
NEW YORK

CINEWEST. SIDNEY

CYBERBROTHERS
MOSCÚ. RUSIA

DIGITAL LANDSCAPE
 & Programa Curators
ARGENTINA
- UK
- SAMVAAD II
- BRASIL


MIDEN

KIMUAK

GAME On!


AVM

PUNTO Y RAYA

ATTRACTIONOPOSSITE 

MediaDOME

El MUR

FIVA 
CIEVYC
UNIV. PALERMO

Made in CANARIAS

IMAGEN DIGITAL
Videoarte
Videodanza 
Cortometraje/Largo/3D
Web Film
Animación

Arte Ciencia Innovación
Artificial life
Software art
Trangenic art
Generative art
Bioart
Nanotecnología
Geospatial storytelling 
Videojuegos
Robótica
Open Source
2D & 3D Animación
Net-art
Comunidades Digitales
Redes Sociales
Blog, videoblog
Desarrollo Apps
Creación plataformas
móviles

patrocinadores
y colaboradores

programa

fotos sede



evento 2009  

evento 2010   

evento 2011


 

ARTE CIENCIA INNOVACIÓN       

- Artificial Life
- Software art
- Transgenic art
- Generative art
- Bioart
- Nanotecnología
- Geospatial storytelling
- Videojuegos
- Robótica
- Open Source
- 2D & 3D Animación
- Net-art
- Comunidades Digitales
- Redes sociales
- Blog, videoblog
- Desarrollo Apps
- Creación plataformas móviles


Convocatoria Internacional 2012


 
René Serrano Rodríguez
Morelia. Mexico
http://www.reneserrano.net

Project: Blow

La pequeña Flor llamada Diente de león; me recordaba mucho los días de Infancia y la ingenuidad con la que vivíamos.

Al soplar esta flor que libera todas esas partículas nos produce cierta sensación de juego y de bienestar; nos hace pensar en las diferentes probabilidades de la vida misma y en sus diferentes resultados.

Una Flor de “Diente de león” Es Intervenida con un dispositivo sensorial para la captación de la frecuencia humana.
La instalación está conectada a una Computadora con su respectiva Programación.
El Público puede “Soplar” directamente sobre la “Flor Diente de León” y dependiendo de su propia frecuencia de aliento tendrá como resultado una Historia Animada no-linear; directamente proporcional a la Intensidad, tipo y Grado de Frecuencia del “Soplo” del usuario.

tag: 2D & 3D Computer Animation


Rui Filipe
London. UK
www.pikiproductions.com/rui/dancers

Project: Vishnu's dance of life and death

In the Hindu mythological tradition Vishnu is known as "the Preserver of the universe." Vishnu is the essence of all beings, the force which originates and develops existences, which maintains the universe.
ALife is a sub-field of Artificial Intelligence concerned with generating life-like behaviour. In an ironic artistic comment on the rhetoric of life surrounding ALife practice, in this work Vishnu’s role as the creator and destroyer of all existences appears here inscribed in the computational algorithm. Vishnu’s ... is a dance piece. The sequence of movements in the choreography is dictated by an algorithm which simulates a virtual ecosystem.

The dance is a visual representation of the ecosystem. Each performer on stage is an individual belonging to the population. Each arrival to the scene is equivalent to a birth, while each exit represents a death. Each interaction during the lifetime of a performer is translated onto a movement on stage. The algorithm establishes a correspondence between events in the ecosystem with the movements performed in the dance. With this model the action of an agent feeding in the virtual ecosystem might correspond to an ‘arabesque’, and its escape after a bad encounter in the ecosystem‘s habitat might correspond to a ‘jete’ on stage.
Two different runs of the performance will provide different experiences for the audience. Sometimes it ends quickly while at other times it perdures. The course of the performance is dictated by the autonomous interactions and evolution of the population.

tag: 2D & 3D Computer Animation
    Ulf Kristiansen
Nesodden. Norway
www.ulfkristiansen.com

Project: The Art Awards

A nihilistic parody of a televised art award ceremony. The film is a dark twisted comedy with many levels of perception. The "Art Awards" comments on a variety of subjects ranging from art criticism to terrorism. The film may also be seen as a criticism to the very premature decision of awarding the Nobel Peace Prize to Obama, as well as a reaction to the events of July 22 in Norway

tag: 2D & 3D Computer Animation

  Jeff Thompson
Lincoln, Nebraksa. USA
http://www.jeffreythompson.org

Project: What I See When My Eyes Are Closed

Is an online data visualization project that documents the approximate colors seen by users when their eyes are closed. The data was gathered using Amazon’s Mechanical Turk, a site for crowd-sourced labor. Participants closed their eyes while facing a white screen, they then recorded the color they saw. Their name and location, when provided, are associated to the color.

Research into “soft data” is of particular interest: data sets culled from cultural or personal sources suggest a lack of utility that aligns this kind of information with poetics and removes the often-arbitrary relationship of data-point to image. Specifically, “What I See When My Eyes Are Closed” gives a very human interaction with anonymous Mechanical Turk workers, who are located across the globe. Clicking on a color fills the screen for an immersive view that simulates a temporal shift into that person’s body.

tag: net art
   
Jürgen Trautwein
San Francisco. USA
http://www.jtwine.com/011noisebombs.htm

Project: Noise_pix_bombs

jtwine re-twined - click your way into infinite repetitions of the same, an always the Same-Game SPIEL ohne ZIEL project. n_p_b is a remix, consisting of various former jtwine net art projects re-contextualized and re-twined. This is an anti war, experimental, virtual interactive sound-image-composition pseudo game. The n_p_b project questions repetitious perception of destruction with the option  of minute modifications, while repeating the same actions. It seems one can change a lot, but actually one doesn't. It's possible to white-wash most of the screen, but at some point the system stays the same, resulting in  being caught up in an endless loop of  war-machinery and destruction.

tag: net art
    Linda Kronman
Helsinki. Finland
www.kairus.org

Project: Re:Dakar Arts Festival

The Re: Dakar Arts Festival project documents a new art scam form. The scammers approach artists and galerists with open calls for a fake festival in Dakar, Senegal. To appear professional, they adopt different identities. To unveil their practice, three virtual characters including their online identities were created to scam the scammers. Investigate their stories in an installation and find entrance points to continue following the story online. Read their blogs or become friends with them on Facebook to unveil more details about the art scam plot.

We received an email invitation to participate in the Dakar Arts Festival. Believing the authenticity of the invitation we replied. After a more detailed online search, we started to doubt the realness of the festival and it turned out to be a scam. We found a handful of artists who had fallen victims to this fraud, therefore we decided to further investigate the scamming practice. In West Africa, scammers operate from local internet cafes adopting fake identities, the availability of email transformed a local form of fraud into an important export industry. To reverse the scam we researched and adapted practices of scambaiters.   Scambaiters are people who reply to scam emails, being fully aware that the emails are written by a scammers. Scambaiting involves tricking internet scammers into believing you are a potential victim... This means that the scambaiters turn the tables and lure the scammers into incredible story-plots, always giving the scammers the feeling that they will get  their money. It is easy for the scammers to use a fake identity promising victims a high amount of money, on the other hand it is as easy for the intended victim to do the same.

To safely approach the scammers, we created three virtual characters; artist, galerist and secretary. We gave them a home in Switzerland. In computer terminology, a home may refer to a homepage or a home directory which contains personal information and imposes the persons existence, so we supported the created virtual identities with homepages and profiles on social media platforms. They are easy to create, hence we started to question the authenticity of many messages we received online. We assume that online traces or google-hits underlines our existence, yet there are no tools to proof our identity.

The “Re: Dakar Arts Festival” project reveals the practice of scammers and questions the trust we put in online representations. The installation, in artist Heidi Hupfburg's suitcase, reconstructs the correspondence between our virtual identities and the scammers. This in form of an interactive audio line, through documents and a map. Visitors can also collect postcards of Heidi's art work and her gallerist Peter Irrthums business cards, both serve as entrance points to a transmedia story that continues to unfold the scam online.

A demo video of the installation can be found on: http://kairus.org/redakar-arts-festival/

tag: net art

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