Next 4 edition: 8th to 11th november 2012  |  Español
ESPACIOENTER


 editions - - - - - International Festival of Creativity, Innovation & Digital Culture - - - - - contact

ESPACIOENTER_010

ARTFUTURA

JAPAN MEDIA ARTS
FESTIVAL

ARS ELECTRONICA

MUNDOS DIGITALES

STREAMING MUSEUM
NEW YORK  

CINEWEST. SYDNEY

CYBERBROTHERS.
MOSCOW. RUSSIA

DIGITAL LANDSCAPE
Curator´s Programme

- ARGENTINA
- UK
- SAMVAAD II
- BRAZIL

MIDEN

KMUAK

GAME on!

PUNTO RAYA

ATTRACTION OPPOSITE

MediaDOME

EL MUR

FIVA
 
CIEVYC
PALERMO UNIV

Made in CANARIAS

 DIGITAL IMAGE

Arts Science Innovation

sponsors & collaborators

programme

venue´s photos



event 2009

 event 2010

event 2011




 

 

ART SCIENCE INNOVATION       

- Artificial Life
- Software art
- Transgenic art
- Generative art
- Bioart
- Nanotechnology
- Geospatial storytelling
- Videogames
- Robotic
- Open Source
- 2D & 3D Animation
- Net-art
- Digital Communities
- Social networks
- Blog, videoblog
- Apps development
- Mobil platforms


International Call 2012



Dario Quaranta
Rome. Italy
www.wikitime.net

Project: Wikitime

Wikitime is a container for ideas, concepts and quotations that speak to us [so even indirect] of Time.

Wikitime works like a wiki [work developed in the network through user just like the famous "Wikipedia" which is inspired.
End of this "open work" is to participate in this vast community [web 2.0] and through the incessant information sharing is creating new forms of "collective intelligence".

tag: digital communities


David Gómez
Premià de Mar. Catalunya. Spain
http://www.enlloc.org/hkp/index-es.html

Project: HKp, apropiación creativa de los usuarios

HKp es una iniciativa para localizar, documentar y dar visibilidad a artefactos (objetos, herramientas, aparatos, máquinas, software, vehículos, muebles...) que son usados para un propósito distinto para el cual habían sido concebidos. Buscamos cambios de uso, adaptaciones, transformaciones e hibridaciones creadas por los propios usuarios.

La plataforma de participació, documentación y difusión del proyecto es el 'Wiki HKp'. Además se han producido cápsulas audiovisuales recopiladas en un DVD, una pieza audiovisual de 17min y 6 números de "PliegOS HKp", minipublicaciones en formato impreso y digital.

tag: digital communities


Neokinok.tv
Pia Capisano y Daniel Miracle
www.neokinok.tv









tag: digital communities


Herms Pont
Barcelona. Spain
www.rocherms.com

Project: Postcards from Home

Con Second Life y plataformas de realidad virtual como PlayStation Home, el mundo se ha desdoblado. En ese ‘otro mundo’ podemos elegir a discreción nuestra personalidad y estilo de vida. Podemos persistir en la pantalla en nuestro tedio cotidiano o embarcarnos en trepidantes aventuras. Podemos decidir a que tribus urbanas virtuales deseamos adscribirnos. Y, lógicamente, en ese mundo desdoblado podemos convertirnos en fotógrafos y tener que optar entonces por hacer un reportaje ‘a lo Cartier-Bresson’ o ‘a lo Robert Frank’, o tomar retratos como Richard Avedon o como Diane Arbus. A estos dilemas se enfrenta el barcelonés Roc Herms con su proyecto ‘Postcards from Home’.

En su vida virtual, Herms sale cámara en riste al encuentro de otros instantes decisivos que harán gala de una gran diversidad, tanto en las obsesiones temáticas como en los tratamientos estilísticos.
JOAN FONTCUBERTA.

Aquí un link al proyecto entero.
http://rocherms.com/album.php?id=1&idalbum=91&idioma=Esp&color=white

tag: digital communities


Zabé Grégoire
Strasbourg. France
www.nobox-lab.com

Project: People as landscape

People as landscape  is a real-time 3d landscape on the internet.

A seemingly endless algorithmic landscape/ground is generated in this digital space. A video loop of a ground filmed somewhere on earth is broadcasted on this mathematical ground. The virtual sky is the image produced by a real-time webcam filming the sky from Strasbourg, France. A set of 9 audio loops created by sound artists are played endlessly on an orthogonal grid that is drawn through this landscape. The user can choose different sets of audio loops or different videos of grounds in a library when entering this landscape.

The Internet user, walking through this space, leaves a trace behind him : a geolocalization icon, his pseudonym and the date of his passage. His chat messages are then inscribed like trunks shaping the landscape. Leaving this space, the avatar generates a black monolith, architecture of departure. The Internet user, leaving a lasting mark in this virtual world, is a space creator as well as a hunted creature .

We then watch the confrontation of a seemingly endless digital world, and pieces of scenery [videos and sound textures] that are finished and alive. The utopia of the “new virtual worlds” engorged with freedom, rubs today with the reality of bodies, the movements of the actors, and all the first concrete components of life.

This virtual world is multi-user, and a chat allows to communicate with other participants. Internet users, according to their choice of ground texture and sound environments, can chat with other avatars who have simultaneously a different perception of the same field.

Therefore the aim is to question the theoretical limits of virtual worlds confronted with the limits of perception of these spaces and of our physical environments and to reveal the traces we leave on cyber territories and their impact on our identities and behaviors. It is also one experimentation that is generating a collection of viewpoints, routes, and crystallizing them into a digital space.

tag: digital communities

[+ más] ------>