ARTFUTURA
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- Artificial Life
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René Serrano Rodríguez Morelia. Mexico http://www.reneserrano.net Project: Blow La pequeña Flor llamada Diente de león; me recordaba mucho los días de Infancia y la ingenuidad con la que vivíamos. Al soplar esta flor que libera todas esas partículas nos produce cierta sensación de juego y de bienestar; nos hace pensar en las diferentes probabilidades de la vida misma y en sus diferentes resultados. Una Flor de “Diente de león” Es Intervenida con un dispositivo sensorial para la captación de la frecuencia humana. La instalación está conectada a una Computadora con su respectiva Programación. El Público puede “Soplar” directamente sobre la “Flor Diente de León” y dependiendo de su propia frecuencia de aliento tendrá como resultado una Historia Animada no-linear; directamente proporcional a la Intensidad, tipo y Grado de Frecuencia del “Soplo” del usuario. tag: 2D & 3D Computer Animation |
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Rui Filipe London. UK www.pikiproductions.com/rui/dancers Project: Vishnu's dance of life and death In the Hindu mythological
tradition Vishnu is known as "the Preserver of the universe." Vishnu is
the essence of all beings, the force which originates and develops
existences, which maintains the universe.
ALife is a sub-field of Artificial Intelligence concerned with generating life-like behaviour. In an ironic artistic comment on the rhetoric of life surrounding ALife practice, in this work Vishnu’s role as the creator and destroyer of all existences appears here inscribed in the computational algorithm. Vishnu’s ... is a dance piece. The sequence of movements in the choreography is dictated by an algorithm which simulates a virtual ecosystem. The dance is a visual representation
of the ecosystem. Each performer on stage is an individual belonging to
the population. Each arrival to the scene is equivalent to a birth,
while each exit represents a death. Each interaction during the
lifetime of a performer is translated onto a movement on stage. The
algorithm establishes a correspondence between events in the ecosystem
with the movements performed in the dance. With this model the action
of an agent feeding in the virtual ecosystem might correspond to an
‘arabesque’, and its escape after a bad encounter in the ecosystem‘s
habitat might correspond to a ‘jete’ on stage.
Two different runs of the performance will provide different
experiences for the audience. Sometimes it ends quickly while at other
times it perdures. The course of the performance is dictated by the
autonomous interactions and evolution of the population.tag: 2D & 3D Computer Animation |
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Ulf Kristiansen Nesodden. Norway www.ulfkristiansen.com Project: The Art Awards A nihilistic parody of a
televised art award ceremony. The film is a dark twisted comedy with
many levels of perception. The "Art Awards" comments on a variety of
subjects ranging from art criticism to terrorism. The film may also be
seen as a criticism to the very premature decision of awarding the
Nobel Peace Prize to Obama, as well as a reaction to the events of July
22 in Norway
tag: 2D & 3D Computer Animation |
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Jeff Thompson Lincoln, Nebraksa. USA http://www.jeffreythompson.org Project: What I See When My Eyes Are Closed Is an
online data visualization project that documents the approximate colors
seen by users when their eyes are closed. The data was gathered using
Amazon’s Mechanical Turk, a site for crowd-sourced labor. Participants
closed their eyes while facing a white screen, they then recorded the
color they saw. Their name and location, when provided, are associated
to the color.
Research into “soft data” is of particular interest: data sets culled from cultural or personal sources suggest a lack of utility that aligns this kind of information with poetics and removes the often-arbitrary relationship of data-point to image. Specifically, “What I See When My Eyes Are Closed” gives a very human interaction with anonymous Mechanical Turk workers, who are located across the globe. Clicking on a color fills the screen for an immersive view that simulates a temporal shift into that person’s body. tag: net art |
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Jürgen Trautwein San Francisco. USA http://www.jtwine.com/011noisebombs.htm Project: Noise_pix_bombs jtwine re-twined - click your way into infinite repetitions of the same, an always the Same-Game SPIEL ohne ZIEL project. n_p_b is a remix, consisting of various former jtwine net art projects re-contextualized and re-twined. This is an anti war, experimental, virtual interactive sound-image-composition pseudo game. The n_p_b project questions repetitious perception of destruction with the option of minute modifications, while repeating the same actions. It seems one can change a lot, but actually one doesn't. It's possible to white-wash most of the screen, but at some point the system stays the same, resulting in being caught up in an endless loop of war-machinery and destruction. tag: net art |
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Linda Kronman Helsinki. Finland www.kairus.org Project: Re:Dakar Arts Festival The Re: Dakar Arts Festival
project documents a new art scam form. The scammers approach artists
and galerists with open calls for a fake festival in Dakar, Senegal. To
appear professional, they adopt different identities. To unveil their
practice, three virtual characters including their online identities
were created to scam the scammers. Investigate their stories in an
installation and find entrance points to continue following the story
online. Read their blogs or become friends with them on Facebook to
unveil more details about the art scam plot.
We received an email invitation
to participate in the Dakar Arts Festival. Believing the authenticity
of the invitation we replied. After a more detailed online search, we
started to doubt the realness of the festival and it turned out to be a
scam. We found a handful of artists who had fallen victims to this
fraud, therefore we decided to further investigate the scamming
practice. In West Africa, scammers operate from local internet cafes
adopting fake identities, the availability of email transformed a local
form of fraud into an important export industry. To reverse the scam we
researched and adapted practices of scambaiters. Scambaiters are
people who reply to scam emails, being fully aware that the emails are
written by a scammers. Scambaiting involves tricking internet scammers
into believing you are a potential victim... This means that the
scambaiters turn the tables and lure the scammers into incredible
story-plots, always giving the scammers the feeling that they will get
their money. It is easy for the scammers to use a fake identity
promising victims a high amount of money, on the other hand it is as
easy for the intended victim to do the same.
To safely approach the scammers, we created three virtual characters; artist, galerist and secretary. We gave them a home in Switzerland. In computer terminology, a home may refer to a homepage or a home directory which contains personal information and imposes the persons existence, so we supported the created virtual identities with homepages and profiles on social media platforms. They are easy to create, hence we started to question the authenticity of many messages we received online. We assume that online traces or google-hits underlines our existence, yet there are no tools to proof our identity. The “Re: Dakar Arts Festival” project reveals the practice of scammers and questions the trust we put in online representations. The installation, in artist Heidi Hupfburg's suitcase, reconstructs the correspondence between our virtual identities and the scammers. This in form of an interactive audio line, through documents and a map. Visitors can also collect postcards of Heidi's art work and her gallerist Peter Irrthums business cards, both serve as entrance points to a transmedia story that continues to unfold the scam online. A demo video of the installation can be found on: http://kairus.org/redakar-arts-festival/ tag: net art |
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