10º edición: 2 al 7de abril de 2019 | English |
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CAMPUS GENIUS
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-ARTIFICIAL LIFE -SOFTWARE ART -TRANSGENIC ART -GENERATIVE ARTS -BIOART -NANOTECNOLOGÍA -GEOSPATIAL STORYTELLING -VIDEOJUEGOS -ROBÓTICA -OPEN SOFTWARE -2 & 3D ANIMACIÓN -NET ART -COMUNIDADES DIGITALES -REDES SOCIALES -BLOG, VIDEOBLOG -DESARROLLO APPS -PLATAFORMAS MÓVILES |
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Convocatoria internacional 2019 |
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Magrin Alberto Proyecto: MAGREEN GALLERY tag: net art |
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Carmen Rosa Monzón Delgado Proyecto: Visiones Una concepción del arte muy original creado a partir de visiones emocionales e intelectuales del universo. tag: net art |
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Mez Breeze Proyecto: A Place Called Ormalcy A Place Called Ormalcy offers a snapshot of the life of Mr Ormal, a happy-go-lucky law-abiding citizen of Ormalcy, a Utopian world full of content creatures and happy citizens – or is it? A Place Called Ormalcy is a VR Literature work comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. The project was constructed using the Virtual Reality Application MasterpieceVR to craft the 3D models, with each chapter (comprised of 3D models, text, and audio) then constructed using Sketchfab. tag: net art |
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Tamara LAI Proyecto: TELL A MOUSE Sinopsis TELL A MOUSE Web Ring 1997-2017 International surveys & more... Participative, Collaborative... More than 20 websites with about 500 collaborators. Between Happening and Ephemeral Art, transdisciplinary works to experiment with virtual relationships; collaborative and participative, based on the principle of remote proximity, spaces of network art open to all, an art without borders and out of time, where art is social and the social is art. The Web art / Net art movement, of which Tell A Mouse is a part, has functioned as an incubator, precursor of today social networks. A collective memory, a collective unconscious induced or sought ... tag: net art | ||||
Marc Lee Proyecto: 10.000 Moving Cities – Same but Different, Mobile App 10.000 Moving Cities – Same but Different, Mobile App deals with urbanization and globalization in the digital age. The user navigates through an urban environment of his choice. The landscape is constantly reshaped and redefined by posts on the social networks Freesound, Instagram and Twitter. Here these personal impressions are streamed in real time like windows to our changing world. The viewer participates in the social movements of our time and makes a virtual journey into constantly new image and sound collages in which one experiences local, cultural and linguistic differences and similarities. In virtual space, this information is visualized on cubes that rise at different heights to become a kind of skyline. The work deals with how our cities are continuously changing and increasingly resemble one. This results in more and more non-places/places of lost places in the sense of Marc Augé's book and essay Non-Places, which could exist all over the world without any true local identity (such as motorways, hotel rooms, airports or supermarkets). This is the mobile version of Marc Lee's 10.000 Moving Cities VR version and of the 10.000 Moving Cities real cube version. Technical dates Mobile App as Interface for a Net-Based Installation tag: datavisualization |
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Heidi Hoersturz Proyecto: Performance at CultureHub. NYC tag: datavisualization |
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