Next 8th edition, 12th to 18th december 2016 | Español |
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JAPAN MEDIA ARTS |
ART SCIENCE INNOVATION |
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- Artificial Life |
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Booth, J Project: Netty Ray presents a world that is tearing us apart and devouring us together. tag: generative arts |
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Claude Heiland-Allen London, United Kingdom https://mathr.co.uk/monotone/ Project: Monotone
Monotone reproduces the genesis of life as an organic character through fractal transformations emanating from random behaviour. The algorithmic work is made up of hundreds of thousands of fragile fractal texels in an iterated function system. The perceptible motion of the particles is similar to biomorphic and synthetic biological forms that connect to an unknown original universal matter and its procedural inception. They slowly and gently draw mesmerizing figures, according to stochastic rules. The result, hypnotic and mind-bending, is a brilliant example of the aesthetics of code. The sound composition uses digital signal processing to create shamanic rhythms of high intensity. The interconnected cells resemble processes in nature, from the origin of light to the creation of matter, in an unpredictable way, due to accidental movement. The work connects biology, maths and arts imitating universal shapes of life in morphogenic and creative processes. tag: generative arts |
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Dejan Grba Belgrade, Serbia http://dejangrba.dyndns.org Digital raster image can be treated as a three-dimensional object and viewed not just frontally but also from left, right, below and above. In that case the image is perceived as a one-pixel wide line whose height equals the frontal width or height of the image depending on the new viewing axis. Continual scanning along the orthogonal viewing axis displays all the one-pixel lines of the image. Applied to a stacked collection of video frames, orthogonal scanning produces a new set of images whose number equals the pixel width/height depending on the viewing axis, pixel length of one side equals the total number of video frames, and pixel length of the other side equals the pixel width/height of the video depending on the viewing axis. The image sets extracted from video and the pixel line sets extracted from single image can be animated, and certain combinations of the original material and the scanning axes can produce interesting results. This processing technique can be understood as slit-scanning of digital imagery. Wake Vortex comprises high resolution videos created by orthogonal scanning of some of my video works, the videos by Rhyland Warthon, Benjamin Fry, Luke DuBois, and a selection of statistically generated pop-cultural artifacts. This video was generated by orthogonal scanning of my video Alibi (Black or White) (http://dejangrba.dyndns.org/art-projects/en/2012-alibi-black-or-white/index.php). Dimensional collapse in orthogonal scanning reveals new formal values and facilitates layered observation. While visually estranged, the generated imagery retains the suggestiveness of the original so the viewer intuitively begins to watch it analytically and appreciate its visual, spatial and temporal dynamics. In aviation, wake vortex is a dangerous turbulent trail of the aircraft, and in the context of this project the term points to the complexity of the imperceptible or unregistered default values of an artwork or cultural artifact, to their unforeseen expressive, cognitive, ethical and political consequences. tag: generativearts |
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Eugenia Fratzeskou Proyecto: Interstitial Geometries
The supposedly simple methods of architectural design in the algorithmic ‘space’ of digital modelling systems, may yield unexpected outcomes. There is a challenging complexity of excessive beginnings and elliptical ends. As part of my mathematical and art research in drawing interstitiality, I have developed multilayered diagramming methods for revealing and engaging with the ‘hidden’ stages of digital boundary generation. The emerging paradox in digital modelling systems, inspires new creative possibilities for drawing and digital visualisation research, at the intersection of art, science and design. tag: generative arts |
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