Next 8th edition, 12th to 18th december 2016  |  Español


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JAPAN MEDIA  ARTS
FESTIVAL  


ARS ELECTRONICA
ART FUTURA

MUNDOS DIGITALES

MIDEN

NOW & AFTER Moscow

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CINEWEST. Sydney

DIGITAL LANDSCAPE
& Programa Curators

- TIME is Love

- LIMA. Peru

- Argentina
MADE IN CANARIAS

DIGITAL IMAGE
Videoart
Videodance 
Shortfilm/Film/3D
Web Film
Animation

Art Science Innovation
Artificial life
Software art
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Generative art
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event 2009

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DIGITAL IMAGE

                                       

-SHORTFILM / FILM / 3D
-WEBFILM
-ANIMATION                 
-VIDEOART
-VIDEODANCE


International Calls 2016

 
Theo Tagholm 
UK
https://vimeo.com/123006429

Project: Simulacra

Today abstraction is no longer that of the map, the double, the mirror, or the concept. Simulation is no longer that of a territory, a referential being, or a substance. It is the generation by models of a real without origin or reality: a hyperreal. The territory no longer precedes the map, nor does it survive it. It is nevertheless the map that precedes the territory – procession of simulacra – that engenders the territory, and if one must return to the fable, today it is the territory whose shreds slowly rot across the extent of the map. It is the real, and not the map, whose vestiges persist here and there in the deserts that are no longer those of the Empire, but ours. The desert of the real itself." Simulacra and Simulation by Jean Baudrillard Technical dates

tag: videoart

 

Tina Sulc
Liubiana. Slovenia

Project: Illusion of Hydrosphere

Sphere water covers a large part of our world. So big that you can imagine in the illusion of the moment as a separate sphere, which overwhelms the world as a multidimensional reality merges with it, both inside and outside. Is one.

tag: videoart

   
Tobias Gaede 
Fortaleza. Brazil
http://www.entre-tantos.com/

Project: Becoming a White Cube

The work concerns the "potentiality of being" in contraposition to "what actually is". The cube is both a fundamental abstract conceptual entity as well as an exemplar element of concrete spatialization. Here we ask ourselves about what is between these two features that the cube presents. "Becoming the White Cube" shows what would be the arché (in the pre-Socratic sense) of the devices of electronic image generation: RGB. In the work, the pulses in red, green and blue are accelerated and the visible color becomes progressively closer of an illusion of white, though it never come true. In the work there is a discussion about the volumetric space in contrast to the flattened image of the video and the immaterial character of the mathematical cube. Two screens are placed perpendicularly in a suggestion of complementarity, with two orthogonal axes. The volume of an imaginary cube appears only by the subjectivation of what is presented.

tag: videoart

 

Waghela Tushar
Durg. India

Project: Lament of Sammy's forest

My son plays with his toys --- lions, tigers and snow bears. Somewhere out there, he believes, there exist real forests with all these wild species. Would these forests remain when he reaches my age? Every two seconds, we lose almost the area of a football ground of our primeval forests to deforestation, mining and climate change.

tag: videoart

 

Vishal Kumaraswamy
London. United Kingdom
www.vishalkswamy.com


Project: Does anyone know what;s going on?

"does anyone know what's going on?" questions the Fallacy of Human Existence using disintegrated cinema, constructed soundscapes and audio visual distortion.


tag: videoart

 

Werther Germondari
Rome. Italy
http://www.werthergermondari.com/


Project: Imply Red (birth, consumption and death of an asteroid)

Birth, consumption and death of an asteroid.

tag: videoart

 

Aker, Wiley
New Orleans. United States
https://vimeo.com/182928445

Project: Cataract

In this video piece I am drawing from footage created during recent conflicts, most of it recorded from U.S. or 'coalition' aircraft. This footage was created using public funds and as such where it is not classified, it is made freely available to the public through various archives such as the Defense Video and Image Distribution System created by the U.S. military's Defense Media Activity. In this work videos are placed one atop the other creating undulating unified landscapes; axes of time and space that are meticulously indexed in the source archive are here collapsed into a simultaneous and continuous plane. The formal qualities of the pieces serve to distract from the content of the source material, creating an oscillating condition of apprehension and misapprehension. This echoes American society's relationship with endless war as background noise; even when you seem to grasp a whole, the specificity and context of any given image remains elusive.

tag: videoart

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