Next 8th edition, 12th to 18th december 2016 | Español |
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JAPAN MEDIA ARTS |
DIGITAL IMAGE |
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-SHORTFILM / FILM / 3D |
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Cristina Pavesi Project: Red roses
tag: videoart |
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Cristina Pavesi Project: Freedom A visual metaphor of desire for freedom. The video is part of the project to revitalize the still life as a genre by taking advantage of the movement as a medium. tag: videoart |
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Cristina Pavesi Project: Cabbage dance tag: videoart |
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Crystal Beiersdorfer Project: Public Perspective Digital culture is constantly altering the definition of what it means to be a "beautiful" women with the proper thigh gap, hip bone protrusion, etc. The female body is constantly being mutilated through digital software and as a result the female psyche is constantly changing and can become quite destructive to an individual's identity. A series of videos were created to visually explain the destructive nature of the female consciousness as a result of modern culture's definition of what is "pretty." These videos use color, sound and drastic manipulation of the female body to convey this concern. Public Perspective deals with the literal manipulation and creation of the female body as a sex object. tag: videoart |
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Daniel Wechsler Key & light trifle, 2015 The perception of danger produces a change in our hearts and minds, forcing us into an unknown path. |
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David Anthony Sant Contradictions have been resolved and a rapport has been reached. A visual dialect has been invented. A proclamation has been made. An overfamiliar locale has told me how it must be filmed. I have approached it, and it in turn has obliged. tag: videoart |
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Demetris Shammas Colorphyll is a single-channel video installation, where the projected image is generated real-time in a WebGL-enabled browser, with the information being coded directly onto the last step of the graphics pipeline, the fragment shader. The project results in an intricate and hypnotic visual experience. Starting with no geometry other than a flat blank canvas, the algorithmic narrative bypasses design and vertex manipulation and is introduced just before the end to define how the pixels of that canvas will be drawn. The displaying medium's resolution is pushed to its limits, as the work, with its rhythmic details and pulsating moire patterns, is directly dependent on the features of each unique machine as well as the distance of the observer. tag: videoart |
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