Next 6 edition: 5th, 6th, 7th december 2014  Español
ESPACIOENTER


 
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JAPAN MEDIA  ARTS
 FESTIVAL


ARS ELECTRONICA

ART FUTURA

MUNDOS DIGITALES
 
GAME On! Videogames

El MUR. Berlin

VIDEOAKT

FIA. Uruguay

MEDIA DOME.
Serious Game

DIGITAL LANDSCAPE
& Programa Curators

- NEW YORK
  
- ARGENTINA

MADE IN CANARIAS

DIGITAL IMAGE
Videoart
Videodance 
ShortFilm/Film/3D
Web Film
Animation

Art Science Innovation
Artificial life
Software art
Trangenic art
Generative art
Bioart
Nanotechnology
Geospatial storytelling 
Videogames
Robotic
Free Software

2D & 3D Animation
Net-art
Digitale Communities
Social Networks
Blog, videoblog
Apps Development
Mobile platforms
Data Visualization
Mapping
Telesharing actions

about us


sponsors &
collaborators

program


venue´s photos




event 2009  

event 2010   

event 2011

event 2012

event 2013



 

 

ART SCIENCE INNOVATION

                                

- Artificial Life
- Software art
- Transgenic art
- Generative art
- Bioart
- Nanotechnology
- Geospatial storytelling
- Videogames
- Robotic
- Free Software
- 2D & 3D Animation
- Net-art
- Digital Communities
- Social networks
- Blog, videoblog
- Apps development
- Mobil platforms                            
- Data Visualization                        
- Mapping
- Telesharing actions
- Telepresence


International Call 2014

 
Alexander Senko
Moscow.. Russia
http://www.acousticimages.net/
https://vimeo.com/user9534871

Project: Up and Away

The visuals consists of the background and figures.
Figures are created by and interact with the background - architectural forms of the new building of the Bauhaus University Library [Weimar, Germany].
The Fourier resynthesis allows every moving object to create its own frequency band.
The work is made in real-time programming environment Pure Data and can be shown either as a video film or as a real-time performance.

tag: generativeart
 

Alexander Senko
Moscow. Russia
http://www.acousticimages.net/works/Object%20and%20Line
%20to%20Space.html

https://vimeo.com/86160147

Project: Object and Line to Space

AV performance, live set

Sound and visuals are interdependent.
Position, size, speed, and brightness of objects and lines
generate sound, its spectrum, volume and rhythm.
Live performance combines algorithmic composition and live improvisation.
Based on Puredata/GEM.
Project Keywords: Pure Data, GEM, spectral music, real time, OpenGL, Fast Fourier
transform, audio processing, audiovisuals.

tag: generativeart

 

André Sier
Lisboa. Portugal
http://piantadelmondo.info/heliosfera/heliosfera.html
https://vimeo.com/andresier/videos
https://plus.google.com/+andr%C3%A9sier

Project: Heliosfera

Heliosfera is a telescope, a musical and visual instrument, a virtual interactive space from the series piantadelmondo which seeks to fix the experience of inhabiting the surface of the Sol. The virtual surface of Heliosfera, in eternal effervescence, is inhabited by abstract solids or mathematical palaces generated computationally -- the Heliades. Heliosfera is navigable through gestures performed by the hands facing the projection. It's possible to discover and play new sonic and visual harmonic configurations of the solar star.

tag: generativeart

  David Muth
London. UK
www.davidmuth.net
http://vimeo.com/studioaaltonen
http://www.davidmuth.net/videos/1_C_A_a_01x/

Project: 1 C A a 01x

The animation “1 C A a 01x” visualises the eponymous composition by German sound artist Carsten Nicolai – specially developed sound responsive software generated the imagery.

tag: generative art, animation
  Gruppo Sinestetico
Torreglia Pd. Italia y
http://www.bochis.ro/monte_medio/film.php?y=4014&id=59

Project: Synaesthetic wall






tag: generative art
 
Guang Zhu
New York. USA
www.guangless.com
https://vimeo.com/guang

Project: An Aquarium of Equations

This series of large format prints are heavily influenced by my research into the history of mathematics and the explorations on parametric equations. The visual structure are generated by the mathematical equations that I designed. Those whimsical abstract simulations attempt to communicate from my mystic imaginations of the mathematical formulas that have the lives of their own. 

tag: generativeart
  Hugo Martínez-Tormo
Valencia. España
www.hugomartineztormo.es
https://vimeo.com/user3746973

Project: NanoEsencia_Grafeno

¿A que huelen los átomos?. Instalación audiovisual inmersiva de arte generativo con la que el visitante puede adentrarse en las profundidades de la materia, en este caso del grafeno y poder percibir el color de los átomos que lo componen así como su sonido análogo, despertándole así nuevas sensaciones.

El grafeno es un nanomaterial compuesto por carbono puro, con átomos dispuestos en un patrón regular hexagonal y formando una lámina de un átomo de espesor. La forma hexagonal del cajón hace referencia a la disposición de los átomos del grafeno, y lo que se ve en el monitor de su interior es una abstracción en movimiento continuo, realizada mediante el empleo del software libre processing, del color de la luz que emiten los átomos de carbono que lo componen. El carbono emite luz en una longitud de onda de 424,66 nanómetros, que corresponde a un color violeta. El audio que se escucha, es una composición sonora que nos adentra a la profundidad de la materia, realizada en base al sonido análogo asociado a la longitud de onda del color de la luz que emite el carbono. En este caso un sonido de 11.882 Hz.

El uso de la mirilla y la acción de mirar a través de ella, supone un acercamiento hacia la metodología empleada en el estudio del mundo microscópico, donde hay que observar la materia mediante el uso de diferentes herramientas, con lentes que amplían o modifican la imagen. Además, hace referencia al concepto de puerta, como un objeto que permite el paso de un lugar a otro, que facilita el acceso a nuevos espacios, en este caso al nanoespacio.

¿Qué pasaría si fuéramos del tamaño de un átomo?,
¿cómo veríamos y percibiríamos el mundo que nos rodea?,
 ¿de qué color es la materia a esa escala?. Una escala, que para nosotros en principio es invisible, se nos deviene como un refugio imaginario en el cual nuestra mente puede viajar e imaginar libremente, facilitando la producción de sensaciones cromático-sonoras. De ahí que sea inevitable plantear la siguiente

pregunta: ¿cómo representar el espacio que no vemos, así como la materia y energía que lo conforma?.

tag: softwareart

 
Jockel Liess
London. UK
http://www.jockelliess.org/greenmeadow.htm
https://www.dropbox.com/sh/x2v8m8lqmhx39h5/
AAAt_Si7IT833d51edSPCt1Xa


Project: Green meadow

‘Green meadow’ is a generative audio-visual work modelled on the behavioural patterns and progression of physical environments and their unpredictable self-similarity.

The often soothing and hypnotic sensory power of naturally occurring systems, such as the repetitive crashing of waves on a shoreline, the rhythmic drumming of rain on varying surfaces or the simultaneous rustling and creaking of trees in the midst of a forest, are aesthetic variations of the same underlying chaotic structures. The reoccurring of the micro event in succession or seeming parallel, however never as a reproduction of the preceding but rather as an adaptation of the same, thus determines the organic attractiveness of such environmental sound cluster or visual spectacles.

‘Green meadow’, in its compositional variation, concerns itself with the texture and density of the moment, rather then the arrangement of its past or future. Like its natural prototypes the artistic construct is non-durational, or without a time line.

Individual events, progression and change within the work are stimulated by the interplay and cross-influence of its individual components. This means, the currently occurring audio-visual events interact continuously to determine their own future. As an abstraction of reality ‘green meadow’ thereby strives to represent the improvisational freedom of nature, and can be seen as a form of organic compositions.

tag: softwareart
  Juan Escudero
Gijón. Spain

Project: Variations on the bird and the snow

A classical problem in mathematics is about the maximal number and type of singularities, that a surface described by a polynomial of a given degree may have. This work is based on recent research in algebraic geometry concerning nodal and other kinds of singularities. The interest of this explorations in the arts starts only when an anti-genealogy emerges. The project title may be regarded also as an allusion to a collection of essays by the spanish poet José Ángel Valente.

URL home page, (Internet address for download)

tag: softwareart

  Lucas Gutierrez
Berlin. Germany
www.lucasgutierrez.com
www.vimeo.com/lucasgutierrezcom
www.youtube.com/yoggyman
www.soundcloud.com/lucas-gutierrez-com    www.estudiochango.com.ar

Project: La Nube A/V

LA NUBE a/v - Live set - is a nostalgic "Human Multitasking" of my net.
Deep-Bass sounds and full color scenes, that will hit again a live set that spares no errors and invites remix.

"There are things that are drawn in the air and others here.
Is not smoke, because it has color, and everything appears when you want.
Why jump?
Because it's evolutionary asymmetry."

tag: generativeart
 
  Martin Reiche
Berlin. Germany
www.martinreiche.com

Proyecto: World Mountain Machine

The World Mountain Machine shows architectural morphology as a historical process and translates it into a visual language. The spectator is offered a view of a process that develops over the course of the whole exhibition: A world mountain [a mythological expression of world “as it is” in its cosmic order in form of a concrete architecture] is created that transcends through different stages of evolution based on the sensory input coming from the venue of the exhibition and methods derived from computational biology and fractal geometry. The spectator thus becomes the active participant of the evolution of the architecture that is presented to him while at the same time he is only displayed a snapshot of the whole development. The work highlights the ephemeral nature of a historical process while at the same time creating an abstract mathematical model for process morphology throughout the exhibition. It shows the ongoing development of the architecture that will be completed on the last day of the exhibition.
technicaldates: Interactive audiovisual installation (projection space 2x3m) and 268pg book, in collaboration with Ulrich Gehmann, 2014
cvteam: Martin Reiche is an audiovisual artist living and working in Berlin, Germany. He is co-founder and former head member of the Laboratory for the Analysis of Social Networks (LASN) at Karlsruhe University of Arts and Design, co-founder of the Subformat Research Group with research on theory of space and spatial digitalization phenomena and is regularly presenting on professional computer science and digital art and gaming conferences.

tag: generativeart

 
    Parag Mital
Hanover, NH. USA
http://pkmital.com

Project: YouTube SmashUp

For 5 weeks, I took the top 10 videos of YouTube and resynthesized the #1 video using the remaining 9 videos.  I aimed to continue until one of the smashups ended up in the top 10.  However, despite their abstract nature, most smashups were the subject of copyright violations.  The process, “Smash Up”, learns tiny perceptual fragments of video using a computational model of perception.  The process is not copying the file, but synthesizing it from entirely different material.  This work attempts to highlight the nature of what can and cannot be copyright-able, as algorithms become increasingly more intelligent.

tag: generativeart

 
  Román Torre
Barcelona. Spain
http://www.romantorre.com
https://vimeo.com/82300560

Proyecto: LIFEFLOOR

Lifefloor is an immersive and interactive installation based on the Game of Life, which is the most well-known cellular automaton (mathematical simulations of intelligent cellular systems) created by the british mathematician John Horton Conway in 1970. This algorithm is used by scientists, mathematicians or economists as a simulated example of self-organization and for the development of complex systems through the implementation of simple rules. It has the power of a Turing machine; that is, anything that can be computed algorithmically can be computed within Conways’ Game of Life.

As a visitor to the space, you influence the sound and visual ecosystem, invading and modifying the development of cellular generations in real-time and affecting the artificial life within the installation.

Every step and movement in the system is tracked and displayed alongside internally produced data, inviting the visitor to have a relation with the environment both inside and outside the space. This also allows the algorithm to be the protagonist and enabler of the installation.

Located within the context of a deconsecrated church, the piece seeks to appropriate the same spaces used for the rite for which it was created to symbolically perform a new cult: the cult to science, to mathematics, to the technical and scientific theories in the pursuit of the empirical truth.

tag: generativeart

 
 

ZIL
Nuremberg. Germany
www.zil-zil-zil.tumblr.com
https://vimeo.com/user8975984

Project: SILVER LIGHT

SILVER LIGHT is made with a variety of techniques. ZIL created the film with smooth, formal, abstract forms by multi-layer editing including animations of Vince McKelvie which can be seen in combination with the music of Zoy Winterstein. The abstraction is the main aspect in the video. The core content of this work is nature, elements, the divinity and the infinity. Life is always moving forward, always changing-the animated torus which appears in the middle of the video symbolizes this infinite force that constantely flows and creates all life surrounding it in an abstract way.

tag: generativeart

 
 
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