Next 6 edition: 5th, 6th, 7th december 2014 | Español |
||||
JAPAN MEDIA ARTS
|
||||
VIDEOGAMES | ||||
COULORLESS Tomás Batista e Ignacio Puccini http://www.colourlessgame.com/ |
||||
DRIFT Leonardo Solaas http://rndsd.com/drift/game/ |
||||
|
||||
4JUEGOS IN TIME David T Marchand http://davidtm.com.ar/ Quimer-B A story of robotization and
fear of technology (October 2014) about a supercomputer left in charge
of the facilities it was developed in. More linear than my previous
work and particularly cared for presentation-wise. I wrote it kind of
in a hurry and I hope its virtues can save it from the many
commonplaces I didn’t have the time and now don’t have the willingness
to extirpate.
When Acting as a Wave / When Acting as a Particle Part of the Fear of Twine exhibit (February 2014). Painfully brief, both in length and style, this story plays with what the regular reader expects from an interactive read, presenting a solid yet opaque situation full of holes waiting for the reader to give them meaning. I’m glad to say this story had an excellent reception among people who know much more than me about telling stories with actions. Eioioio My second hyperfiction (July
2012). With original characters and story, but set in the world of El
eternauta (1957), Argentinean comic by Héctor Germán Oesterheld. It’s
about painful and necessary grief, exploring a post-apocalyptic
scenario revolving around the past, present and future of a personal
loss.
Úrquel, the black dragon My first hyperfiction (March 2012). On the surface it’s a fantasy adventure with a bunch of humor and a trite plot, but it has a few tricks down its sleeve for the reader who dares getting a little closer to it. |
||||
|
||||
|
||||
|
||||
|