Next 5 edition: 29th november to 1st december 2013 | Espaņol |
||||
JAPAN MEDIA ARTS - Screen MIAMI
|
|
|||
International Call 2013 |
||||
Project: Faceless patrons ‘Faceless patrons’ is an installation that documents stories used by Internet scammers in so called ‘overpayment check scams’. Scammers use scripted stories to reach their victims, yet when correspondence continues story worlds start to evolve. The story takes the form of e-mail correspondence where two characters are involved; one art patron created by the scammers and our fictional artist ‘Anna Masquer’. The scammers posed identity is often based on either identity theft or a confusing mix of several existing individuals, giving them the opportunity to remain faceless and anonymous. The installation setup consists of five photo-frames hanging on a wall. Each frame connects to a correspondence with a scammer and holds a photograph and a fake check that was received as an advance payment for Anna Masquers’ photos. By using a smartphone or a tablet the visitor can scan each photograph via a third party AR-Browser. Each physical photograph is then overlaid with an AR layer containing a video compilation of images. These images are the result of an online search in an attempt to con firm or invalidate the authenticity of the scammer’s character and his online representations. This search result tries to give a face to the faceless scammer, yet fails while the posed art buyer can be anyone or no one of the persons found within the search. tag: interactive |
||||
Nicolas Hermansen
Barcelona. Spain Project: Given.Taken Given.Taken. is an installation for one user at a time. Invited to participate at a masquerade, the user, ignorant of the plot, accepts his protagonist role. What seems to be at first an interactive humanist game, or an echo of our youth (shall we play doctor?), suddenly transforms itself, through contrasts, into a crude reality. The dialogical possibilities are annihilated; the almighty protagonist has to submit him/herself to a law (of life or from this ephemeral installation?) that he/she will never dominate. The hidden machine is ready for a new cycle. If obeyed and when first experienced, the word “cruel” and “disturbing” often come out as a way to express the reality check of our own fragility. Listening becomes a perturbing factor. A heightened awareness for one’s own presence develops (auscultation from the Greek ‘Auscultatio-onis” means ‘to listen attentively’). The new interpersonal communication created by hearing and thus materializing our ‘inside’ confronts the user to a new perspective. The death notice just underlines what was intuited. The phrase “Listen to your heart” now carries a double meaning. tag: interactive |
||||
Osvaldo Cibils
Trento. Italy http://osvaldocibils.com/ Project: Dog Haiku 17 digital albums soundart for carrito of Trento. RolloSONIC software and osvaldo cibils.
tag: interactive |
||||
Mariana Grau
Buenos Aires. Argentina www.marianagrau.com.ar Project: Orinuno en Raso Soy autodidacta en el desarrollo de diseños textiles utilizo Corel draw y Photoshop,que luego imprimo por medio de ordenador y desarrollo obras textiles con la tecnica de Orinuno que es plegado de tela , tecnica japonesa. tag: interactive |
||||
Sara Malinarich
Madrid. Spain http://www.saramalinarich.net/2ophase-huesped-telepresence-overflow/ Direction: Sara Malinarich Actress: Carolina Priego Technical direction and programming: Manuel Terán Editing, post-production and graphics: Jorge Ruiz Abánades Photography: Maku Lopez 3D Motion: François Mourre A collaboration among Zona NN, Monster Study, INTACT Project. Project: Overflow. Una nota de suicidio A woman sacrifices herself in a technological scene, in front of virtual witnesses and streets coexisting in time in different places. tag: telesharing actions, telepresence |
||||
Project: Skin the sculpture «Skin the sculpture» is an interactive Net-Based installation that is constantly changing and continuously renewed. The user can playfully skin a sculpture with images and text messages searched in real-time on the internet. You can create a new skin by entering a headline or just one word, or simply by clicking on an image. This automatically searches for similar images by color form and structure using the Google search by image service. Associated with the image keywords, Twitter Feeds and Google News messages (aggregated from news sources all over the world) are seamlessly intertwined. I’m generally interested in live-media, which means the transmission of information is in real-time. This Live-media will be projected on the sculpture which is made out of cardboard boxes. Instead of exploring and discovering content inside cardboard boxes, the user can explore and discover content on the surface of cardboard boxes. Cardboard boxes are used for storing and archiving. The content on the Internet also can be seen as a huge storage and archive. The content that is stored on the Web is made up by intelligent computer algorithm and millions upload user images and text messages which are constantly growing and changing. Live-media covers this sculpture and flows endless from bottom to top in different speeds. An allegory of our live, which constantly flow and change. As the user clicks intuitive on projected images, the machine answers associative with similar images. This interaction is fascinating me. The user can explore the surface of the sculpture and discovers live-media in an unusual experience. It’s altering or expanding the users perception and can have deep emotional qualities. And also watching others using «Skin the sculpture» is fascinating; Indeed, one of the important aspects is the social interaction among the viewers in a public setting. tag: Mapping |
||||
Project: Camera 2067 The camera 2067 is a device - a camera - and an android application that allows to take photographs that are sent immediately on the Internet – the Cloud 2067 - where they are stored to be revealed in the future from tomorrow until 12/31/2066 : The photographs do not stay in the unit and are never visible at the time of shooting. The Camera 2067 is seen as an intimate object, a black box for relay transmission between the present and the distant future, a reflector time where the Internet becomes the guarantor of memory saved and restored in time. tag: datavisualization |
||||
Raul Martinez (DETEXT)
New York. USA www.detext.es Project: PROPAGANDA A ONE-ACT PLAY BY BARACK OBAMA AND MITT ROMNEY. Propaganda is a one-act play entirely written with tweets and excerpts from the hundreds of emails sent by Barack Obama and Mitt Romney over the course of the 2012 Presidential Election campaign. Using a variety of street theater and commedia dell’arte techniques, it transforms the two candidates’ recurring solicitations, opponent bashing and patriotic rabbles into an absurdist wartime drama, played by a cast of actors, mimes and domestic animals. Drawing on such genres’ popular approach and anarchic spirit, the play ruthlessly exposes the artifices of America’s electoral discourse, literally presenting the contestants’ emotional junk emails as a renewed form of theater for the masses. Building on Detext’s earlier works with spam and other forms of Internet detritus, Propaganda explores the poetic and political possibilities of online communication, and more specifically, the use of traditional theatrical tropes and archetypes in contemporary American political discourse. Carefully crafted to elicit the audience’s emotional (and financial) response, Obama and Romney’s 2012 campaign online communications have indeed become case studies for their combination of marketing techniques and dramatic language - at instances, comparable to Shakespeare in their depiction of unbridled ambition and debasement. Lumped together, they certainly offer an inexhaustible source of material for Propaganda’s script, from the initial absurdist dialogues to its carnivalesque finale, unsurprisingly followed by the whole cast passing the hat (the only form of participation acceptable in this nominal democracy). Note: To avoid claims of plagiarism, the script shall be attributed to Obama and Romney, (presumably) the individual and prolific authors of the majority of the texts used, although the distribution of royalties is yet to be determined. DETEXT’s work has been exhibited in museums and galleries internationally, including Nurture Art and Apex Art in New York; Savvy and District in Berlin; the CCE Guatemala, as well as MoMA PS1’s Greater New York 2010, the Milano Triennale, the Design Biennial of St. Etienne and the International Roaming Biennial in Belgrade and Tehran. DETEXT recently organized Transactions, an itinerant exhibition probing the assumptions, flawed hypotheses and inherent limitations of the capitalist economic model, and is currently building The Daniel B. Guggenheim Museum (The Bastard Museum) in Guatemala City, a public collection of reproductions and forgeries named after Daniel B. Guggenheim, an alleged Guggenheim heir and convicted con artist..cam2067.net tag: datavisualization |
||||
Annie Wan
Hong Kong. China http://wheresthechicken.org/slimboyfatboyslim/?p=366 Proyect: Around the Corner In Around the Corner, its boundary between the urban space and telematic space becomes indistinct. Spaces or cities are no longer defined by infrastructure but instead by thought-processes, actions and practices. In Around the Corner, when users launch this semi-autonomous software, their current locations will be marked on the map, and the data will be uploaded to an internet server, together with their current date and time. They can also view other placemarks created by other users stored in the server. Once the user clicks ‘Start Your Odyssey Now’, the server side software will retrieve the data on the users’ locations and have it mixed with the texts, generated via Markov Chain Algorithm which is based on Italo Calvino's Invisible Cities. Then, random placemarks with mixed texts will be automatically marked on the users’ maps. There are 26 pre-recorded animation clips with audio on the server, and their plot is based on a layered narrative. The narrative describes an everyday life situation: someone (B) is supposed to meet another person (A) at a particular location; B is unable to locate A but A sees B from a distant; A follows B.... . Each line of generative text will be matched with a clip of animation on the server. Their matching processes are based on the artists’ tags. When the users click on a particular place mark, she/he may listen and view that matched audio and video clip. The entire algorithmic process will start again when the users click ‘Start Your Odyssey Now’ button. In addition, they can also choose to share their micro-narratives via email or Facebook. After they have shared their narratives, they will be rewarded and allowed to read other users’ narratives. Wan received travel and project grants from various organizations in the US, Hong Kong, Sweden, and Norway. She is also the recipient of winning award (Performance Category) in Asiagraph 2008, Shanghai, China and the Finalist prize in Asia Digital Art Awards 2009, Fukuoka, Japan. tag: appsdevelopment |
||||
Peter Saghegyi Dubai. United Arab Emirates http://www.dubaideliverygame.com/ Project: Dubai Delivery Dubai Delivery is a cultural logistics game set in Dubai. Players can reveal the map of Dubai by managing a delivery company, and learn about the city's districts, its history and about current lifestyle. Collect 300+ facts about the city, written by genuine Dubai residents of more than 15 nationalities. tag: appsdevelopment |
||||
Martinka Bobrikova and Oscar de Carmen
Oslo. Norway www.madefromwaste.org Project: PDP/AV1 The presented project is based on our long lasting research of the possibilities of generating the energy from redundant fruit and vegetables. By means of a simple open hardware the energy acquired from fruit and vegetables is transformed through integrated circuits into audio-visual installations. Apart from an interesting audio-visual form the installations become the social criticism of the current consumerist society and also offer a certain alternative for a further use of fruit and vegetables, which were considered as redundant and unsalable by superstore chains. It is estimated that each year in the EU is thrown away 89 million tonnes of food products in good condition. The strict European standards on food expiration put into question when it questions the possibility of extending the useful life of certain products. This facility is part of a wider project, based on the result of six years of research on current patterns of production and consumption in our society. To develop our process of research in this area, we collect in landfills, fruits and vegetables that are discarded by supermarkets because of their colour or shape, for not being attractive for sale to customers. The truth is that it is difficult to know the authenticity of the product expiration. Depends on the variation of the temperature, the physical transfer to the food substance, or biochemical changes of the light to be exposed. Depending on each expiration date of a product, we could reintegrate back to society, directly extending the time that a food is consumable forcing in this way the companies to indicate that the product is not dangerous beyond the expiration date and that could be used to produce biomass. The installation PDP/AV1, shows the research process started 3 years ago to offer the possibility of using expired food in energy production. In our research process, we developed a pilot project, in which we observed that fruits and vegetables generate a small amount of electricity through an electrochemical reaction, which is generated by inserting two different metallic objects, copper and zinc, in each of the fruit that is in the installation. These fruits, connected in series, produce a small amount of electricity; witch will be displayed on a screen-based devise. From this moment all our research was aimed to apply the theory of the law of energy conservation in prax. This is the first law of thermodynamics, stating that energy cannot be created or destroyed, only transformed from one form to another. So our installation connecting different pieces of fruit or vegetables in symbiosis with televisions plasma screen will be the means by which we visualize analogue synthesis emitting the energy of these fruits and vegetables. The project is presented in unpublished, but at the same time is part of the work in progress of our previous pilot project. The most significant changes are to be appraised by the use of new hardware and software applicable on led screen, pads and other devices through Bluetooth or The hardware and software that we are developing are specific to apply to plasma screen as our pilot project earlier in the visual display of the energy produced by the fruit was displayed on TVs with cathode ray tube. Acryl boxes above were just 2mm thick, with 4mm would now be able to stand the weight of the fruit, and the whole technical equipment. The pilot project was produced with the help of Stiftelsen Otto och Charlotte Mannheimer Fond. We have been also funded by KulturKontakt Nord to travel to Iceland to show part of the research process at Raflosti Pikslaverk. Svenska Institutet funded the installation of the pilot project at the Centre of Contemporary Art, Tbilisi, Georgia. The pilot project was also shown as an installation at the Space Gallery in Bratislava, Slovakia, in Sanat Limani as a part of Amber'10, in Istanbul, Turkey, and the Piksel 10 in Bergen, Norway. We also showed part of it in performance at the Cervantes Institute in Berlin, Germany, in Stattbad Berlin, Germany, at Shunt, London, UK, Shiny toys festival in Mulheim a/d Ruhr, Germany and Podium, Oslo. tag: datavisualization |
||||
Project: What is man Videeoinstalación / videoobjeto, iPAD, caja y audífonos. La pieza utiliza la música del Divino Himno también conocido como What is man de Henry Purcell, cuya letra cuestiona y analiza la situación del hombre. Las imágenes del audiovisual son de marchas y manifestaciones realizadas en protesta a la actual crisis económica en diversos países de América, Medio Oriente y Europa. tag: mobilecreation |
||||
Roberto Cárdenas Ciudad Juárez. México http://robertocardenas.wordpress.com/ Project: Long distance, please! “Long distance, please” es una video-instalación interactiva formada por dos pantallas, donde el espectador/usuario se convierte en el dispositivo de activación. La presencia del espectador y su relación (distancia) con los otros espectadores, son los factores encargados del avance progresivo del proyecto, a partir de la modificación inevitable de las imágenes que la componen. Basado en una estructura meta-discursiva, el proyecto intenta cuestionar el sentido de la producción audiovisual contemporánea tomando como punto de partida los elementos básicos del cine; espacio fílmico (locación), tiempo fílmico (acción), montaje y personajes. Todo esto a través de una meta-narrativa dentro de su estructura formal. tag: interactive, installation |
||||
Jeong Han Kim Seoul. Korea www.cogart.org http://www.youtube.com/ channel/ UCTgdQuiF9Q6deAvqBnLMS1Q Project: EMC[Emergent Mind of City] 2 & Qualia Landscapes Project is about cities’ virtual mind visualization through connecting the micro bio information structure like neuron and the macro social information network [Google & Naver News, Twitter, Youtube]. This project has been inspired by Leonardo da Vinci’s “City of Water, Design of City as an organism.” Looking at the disastrous scenes of the citizens suffering from epidemics in the unsanitary European cities at his time, Leonardo envisioned an organic city that embodies the concept of hygiene. In the EMC project, we look at the contemporary city in a data-flow, instead of Leonardo’s water-flow city design. In the human body, afferent and efferent neural transmissions among nerves enable various organs to work as one inter-connected organism. If the city is viewed as a human body, the neural transmissions can be likened to the data flow of our time. EMC specifically focuses on three flows of “Fringe” data: ‘ event,’ ‘feeling,’ and ‘appearance’ data. When perspectives and meanings are projected and focused on an event, ‘News-Network’ emerges; on a feeling, ‘Emotion-Network’; and on an appearance, ‘Image-Network’. “Qualia Landscape” is one of the most important conceptual backgrounds of EMC. ‘Qualia’ means individual instances of subjective experience like ‘raw feel’. Ultimately, coexisting the first person point of view ["I"] with the third person one [ "They"], EMC is ‘Artistic Socio-Bio Data Visualizations’ for 'Qualia Landscapes'. tag: datavisualization |
||||