Next 5 edition: 29th november to 1st december 2013  |  Español
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 editions - - - - - International Festival of Creativity, Innovation & Digital Culture - - - - - contact



JAPAN MEDIA ARTS
FESTIVAL


ARS ELECTRONICA

ART FUTURA

MUNDOS DIGITALES

STREAMING MUSEUM
New York

CINEWEST. Sydney

CYBERFEST.
        Saint Petersburg


CINEMATOU. Geneva

DSAF. Slovenia

MILANO Film Festival

ANIMAFEST. Zagreb

ATHENSVideoFestival

KIMUAK

AV:IN. Moscow

VIDEOHOLICA. Bulgaria

IMF Cyprus


MIDEN


GAME On! Videogames


El MUR. Berlin

MediaDOME.
Serious Game

DIGITAL LANDSCAPE
& Program Curators

- Screen MIAMI    
- Time is LOVE

Made in CANARIAS

DIGITAL IMAGE
Videoart
Videodance 
Shortfilm/Film/3D
Web Film
Animation


Art Science Innovation
Artificial life
Software art
Trangenic art
Generative art
Bioart
Nanotechnology
Geospatial storytelling 
Videogames
Robotic
Free Software
2D & 3D Animation
Net-art
Digital Communities
Social Networks
Blog, videoblog
Apps development
Mobil platforms
Data Visualization
Mapping
Telesharing actions
Telepresence


about us

sponsors
& collaborators

program

venue´s photos




event 2009  

event 2010   

event 2011

event 2012



 

 

ART SCIENCE INNOVATION       


- Artificial Life
- Software art
- Transgenic art
- Generative art
- Bioart
- Nanotechnology
- Geospatial storytelling
- Videogames
- Robotic
- Free Software
- 2D & 3D Animation
- Net-art
- Digital Communities
- Social networks
- Blog, videoblog
- Apps development
- Mobil platforms                           
- Data Visualization                       
- Mapping                                        
- Telesharing actions
- Telepresence
  

International Call 2013
 
Raúl Berrueco
Barcelona. Spain
http://entter.com/church

Project: Church of whatever

Church Of Whatever is the new audiovisual band formed by Entter [ex-Meneo] and HISS, a young bleep-techno producer. They like to say 'to be the supreme Guru of a glorious cult organization, first all you have to be a good person, cynical people cannot learn a trade'.

Expect a fully equipped torrent of chiptunes, pixelated popes on fire running along the screen, the joy of sect, liturgy, theater and shit loads of corporative videos to brain wash your dirty mind. Anyway, above all, the party of the century. For those who have always wanted to combine the joys of religion with an all-out bleep techno rave. Your prayers have been answered.

tag: videogames

  Wei-Ming Ho
Taipei. Taiwan
http://ted89815386.wix.com/weiming#!
video/ck0q

Project: Self- Destruction for Eternity

Who decides who is good or evil? Who decides who lives or dies? Who will be the next victim? The calm before the storm…Is it an illusion? Or are there dark realities and tragic flaws hidden behind the scenes?

Using a game engine to record and remix the images to recomprehend
violent elements from the nature and human behavior.

tag: videogames

 

Project: FILE_PAINTING

File_painting is a graphical environment that mimics the computer desktop and modify screen surface by additive techniques.

tag:videogames

 

Project: Super Mariano World

Super Mariano World es un 'Serious Game' basado en el estilo plataformas, e inspirado en el celebre juego insignia de Nintendo Super Mario Bros. Este juego protagonizado por el líder político Mariano Rajoy pretende hacer una critica de la actual situación en referencia a la educación y los recortes llevados a cabo los últimos años.

tag: videogames

  Andres Ortega
Madrid. Spain
www.bellboygame.com
https://play.google.com/store/apps/details?id=air.net.
noobware.bellboy&hl=en

Project: Bellboy

In this action puzzle game you play Jack, a young bellboy working at a classic art deco hotel. He has some long overdue holidays coming up, and he simply can’t stop thinking about how nice it would be to go to Hawaii and just relax on the beach. But pretty soon he snaps back to reality and realizes that it’s not gonna be easy. You see, this hotel is not like any other hotel you’ve ever seen. In here, you are constantly moving so you better make sure that you don’t run out of floor, stumble and knock over stuff let alone run into angry rabid dogs! Keeping all those things in mind, you still have to bring guests their luggage, collect their keys, take care of their pets and please their every little request... Phew!
- enough talking - back to work!

tag: videogames

 
Ty Taylor
Redmond, WA. United States
http://thebridgeisblackandwhite.com

Project: The Bridge

The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.

tag: videogames

 
Žiga Hajduković
Ljubljana. Slovenia
http://dawnofplay.com/DreamOfPixels/
http://www.youtube.com/user/ DawnOfPlay
http://www.youtube.com/watch? v=k7oh-LInySM

Project: Dream of Pixels

Dream of Pixels is a beautiful falling blocks puzzle game, in reverse!

A brilliant twist on the old classic - unpack tetromino blocks instead of the usual packing. Tap on the mesmerizing grid to unpack tetrominos and watch them spin, rotate and fall. Clear the lines from the beautiful cloudy grid fast enough - or it's dream over.

Dawn of Play is an independent game development studio and an amazing team of gamers since childhood. Led by passion we give birth to fun and innovative games. We believe in gameplay before bling, skill before luck, fun before patience.

tag: videogames

  Neropop [Dario Quaranta]
Rome. Italy
http://www.hypnoticmachine.net/

Project: Hypnotic machine

The “Hypnotic Machine” is a virtual machine created to exorcise
death through modern techniques of self-hypnosis.

 

tag: videogames

 
Alberto Novello
Amsterdam. Netherlands
http://jestern.com/Fragmentation.html

Project: Fragmentation

A random labyrinth is projected onto the stage, symbolizing the choices of our everyday life.

The performer (a Butoh dancer) has to drive an avatar trough the labyrinth using only his brainwaves. The performance aims to expose to the public the difficulty to concentrate and total awareness of the performer. Through out the act, the music is generated by the mental process of the performer depending on the avatar's positions in the maze. The visuals are derived by the music and are projected onto the performer to close the feedback loop, and to further distract the performer in his struggle. The point of the whole piece is making something invisible (in this case the rational choices of the performer) into something visible for the audience.

In this case i "materialize" three simple thougts of the performer that he uses to navigates in a video game. The audience can predict and obeserve the performer's choices and struggle. Music parameters are influenced by the performer's position in the virtual maze.

tag: videogames

  Asar Dhandala
Hyderabad. India
http://www.linkedin.com/pub/asar-dhandala/57/980/56a

Project: Pac-Port

'Pac-Port' is an arcade game at its core, made from revamping some of the retro classics. The game is build to retain the original fun from the good ol' classics along while adding to it a new twist in gameplay. The entire game is designed around rich player experience, making sure that even while replaying the game, the experiences differ thus keeping the fun alive.

It features many levels of varying difficulty to keep the excitement up. Along with this, the game also provides a co-player mode just to make sure that you have endless fun with your companion! With all these notable features, 'Pac-Port' is a complete package for casual gamers.

tag: videogames

   
Renan Rodrigues
Fortaleza, CE. Brazil
http://www.facebook.com/HeroesRushTactics

Project: Heroes Rush: Tactics

Heroes Rush: Tactics is an artistic game that pushes the boundaries of what can be achieved through the marriage of great game design and art.

It's innovative and challenging vision creates an universe unlike any other.

tag: videogames


 
Vladimir Andrei Mitache
Basel. Switzerland
http://www.asymmetrygames.com/creaturestumble.html

Project: Creature Stumble

Pinball style bouncing with creatures, rocks, bombs, boosters, black holes and power-ups.

Creature Stumble is a casual arcade game, using elements from pinball and arkanoid style games, the aim is to hit all the creatures.
- Features unique hand drawn graphics combined with procedural styling.
- Physics based gameplay.
- Four chapters with 160 levels.
- Sound design and music production by Santiago Abadia featuring a custom soundtrack for each chapter.
- Pick up and play arcade gaming. 

tag: videogames

 
Semi Ryu / CoPuppet
Richmond. USA
http://www.facebook.com/CoPuppet
www.semiryu.net

Project: Targeting Eyes"Targeting Eyes"

"Targeting Eyes" is a live game performance that explores the artist's cultural and gendered upbringing, where she was raised to avoid eye contact, to avert her gaze. This performance demonstrates her personal struggle in social spaces, revealing her anxiety, which creates diverse mixed reality states. This project playfully provides a game space with the goal of targeting eyes in First-person shooter (FPS) mode, using this game space as a strictly governed space, with clear rules and goals. The higher level of this game presents her voice-activated virtual body, allowing her to freely tell her stories, being detached from her social body, exploring her own ways of "Being- In the World". This project explores the body struggling between objective and phenomenological realms, implementing interactive technology from rigid control to free improvisation.

CoPuppet team:
Direction/performance by: Semi Ryu
3D character by: Anne Lantz
3D environment by: Tian Qin
Game mechanics by: Omri Glaser, Justin Moore
Sound by: Zach Kurth Nelson
Interactive device/ promotion by: Andrew Cote
HCI advice by: Stefano Faralli

Semi Ryu has worked on virtual puppetry projects in collaboration with Stefano Faralli since 2002, and in 2013 she founded CoPuppet to further extend her inquiries into the following topics:

1. Virtual puppetry: relationship of the actual and virtual body.
2. Game documentary: human subject and philosophical inquiries
3. Play therapy: the psychic and emotional states of the performer and spectators

CoPuppet has initiated its first production with the project "Targeting Eyes." Its next project, " VoicingElder: virtual puppetry assisting the elder's life review," will expand the scope of the project to therapeutic interventions and community engagement. CoPuppet deeply investigates the psychic and emotional states of the user and spectators, to benefit those who have difficulties communicating in our society.

tag: videogames, live game performance

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